3.1 KiB
3.1 KiB
name, description, domain, subdomain, tags, version, author, license, mitre_attack, d3fend, references
| name | description | domain | subdomain | tags | version | author | license | mitre_attack | d3fend | references | ||||||||||||
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| emulating-shellcode-with-unicorn | Emulates position-independent shellcode in a controlled CPU emulator (Unicorn) to trace executed instructions, memory writes, and decoded second stages without running it on a real host. Activates for requests to emulate shellcode, trace a decoder stub, or recover a stage unpacked at runtime by shellcode. | cybersecurity | reverse-engineering |
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1.0.0 | analyst-ai-pack | Apache-2.0 |
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Emulating Shellcode With Unicorn
When to Use
- You have a raw shellcode blob (decoder stub, egg hunter, staged loader) and want to observe its behavior via emulation rather than native execution.
- You want to recover a second stage that the shellcode decrypts/decompresses in memory.
Do not use native execution for this — emulation contains the code. Unsupported API calls must be stubbed; emulation is not a full Windows environment.
Prerequisites
- The shellcode blob and the
unicornPython package (degrades gracefully if absent — the script reports that emulation is unavailable and still does static prep).
Safety & Handling
- Even under emulation, treat the blob as malicious; run on an isolated VM and store stages password-protected.
Workflow
Step 1: Prepare and validate the blob
python scripts/analyst.py prep shellcode.bin --arch x64
Reports size, detected architecture hints, and whether Unicorn is available.
Step 2: Emulate with an instruction/memory trace
python scripts/analyst.py emulate shellcode.bin --arch x64 --max-insns 200000
Maps the code into emulator memory, sets up a minimal stack, hooks instruction and memory-write events, and stops on a self-modified region or instruction budget.
Step 3: Dump decoded stages
If the shellcode writes a new executable region, dump that buffer for follow-on analysis.
Step 4: Document
Record the entry behavior, decoded stage offset, and any observed (stubbed) API references.
Validation
- Emulation halts on the instruction budget or a clear decode-complete signal — never hangs.
- A decoded stage, if produced, has a recognizable header (MZ/known opcode prologue).
- Unsupported instructions/APIs are reported, not silently ignored.
Pitfalls
- Missing API/syscall environment causing early faults — stub the calls the stub needs.
- Wrong architecture/bitness producing immediate invalid-instruction faults.
- Emulating an anti-emulation stub that detects timing/missing APIs.
References
- See
references/api-reference.mdfor the emulator harness. - Unicorn engine and ATT&CK T1620 (linked in frontmatter).